Czyste Niebo Patch Plus
I still have vivid memories of this godforsaken game! Those memories mostly consist of the game crashing near constantly about three quaters into the game. Typical gameplay revolved around starting, loading last save, walking, quicksaving after LITERALLY - EVERY - SINGLE - STEP, the game crashing after about 10 seconds of actual gameplay. Rinse and repeat. I never had the willpower to play a patched version of Clear Sky, since savegames made with the terminally buggy retail version were incompatible with the patched version. As I found the actual gameplay to be no fun at all, I never bothered to replay this. Fast forward a few years.
I finally get myself the gog version. First thing on my list is giving Clear Sky a second chance. Hey, after all, buying the gog version means good riddance to Tages (the shitware that prevents you from playing your legally bought retail version, unless you download the actual disc checking program from Tages' website - since they didn't even bother to put this on the DVD Clear Sky came with). I have to say, not having to jump through the Tages hoop improves the gameplay experience a great deal. Unfortunately, the game itself is still a sorry, broken mess. It took me less then 40 minutes of gameplay until the game first crashed on me (idiotically enough, the error message read something to the extent of: 'Critical error: No disc in drive!' You gotta be kidding!
This doesn't bode well, if I get crashes like this so early on into the game, I dread what lies ahead. Ekj7: You must be referring the Limansk area. That section was brutal for constant crashing. What's worse is that you had to pretty much do the entire level in one go, because the chance of your save game getting corrupted in there was very high as well.

Design flaws like going back and forth all the time to participate in the 'Faction Wars' (and inferior equipment if you choose to stay neutral instead), raining grenades etc. Which one should I choose? 1) Play this vanilla? (because if it later turns out I need to patch/mod the game, I'll have to start all over).
Yeah, I don't remember the name of the place, that must've been it! Nice that you mentioned corrupted savegames, as those prevented me from finishing the game: After forcing myself through the level in the way I mentioned above, the next level simply wouldn't load. The game would just crash once it hit the loading screen. Thanks for the link stardust_79, I'll give it a try. Fronzelneekburm: Not necessarily. I don't recall encountering any crashes while playing the SOC retail version (there may have been crashes, but they were negligible in my case).
'Call Of Pripyat' on the other hand I don't remember any crashes or significant bugs at all. I hadn't played SoC in years until I bought the three-game pack here today, but the only unmodded game I remember crashing anywhere near as much was Saints Row 2, which is why I'd save in SoC every couple of minutes (except, quite often, the game would crash again on reloading the save, presumably because it had saved whatever state caused it to crash). The only game I remember crashing more was Oblivion, but I'd heavily modded that one and was probably running into memory limits on the engine. Fronzelneekburm: Yeah, I don't remember the name of the place, that must've been it! Nice that you mentioned corrupted savegames, as those prevented me from finishing the game: After forcing myself through the level in the way I mentioned above, the next level simply wouldn't load. The game would just crash once it hit the loading screen. Thanks for the link stardust_79, I'll give it a try.
The Sky Reclamation Project is also supposed to be a pretty good unofficial patch of sorts. Haven't tried it myself though. Decane: The community patch recommended by stardust_79 was designed for version 1.5.04 of Clear Sky. I would not recommend anyone to use it -- it will likely break your game in some way or other given how heavily some of the scripts were altered in the later patches. Instead, new players should use the Sky Reclamation Project (v1.0.3a), as suggested by DrearierSpider.
There's a v1.0.4 coming out soon which will also correct those f*cking 'hold the position until help arrives' and it never does bugs.
Version: v.1.5.10 ENG/PL S.T.A.L.K.E.R. Clear Sky v1.5.10 fixes: Saved game versions 1.5.04 - 1.5.09 will work in version 1.5.10 Changes: - Fixed critical bug renders. - Fixed behavior of Alt + Tab when in the OS there are no other windows applications. - Fixed bug with different registers CD-key. - Improved anti-cheat system.
Clear Sky v1.5.09 fixes: Improved integrated anti-cheating system to take screenshots from the player’s screen. Improved integrated anti-cheating system that allows the remote admins to track the modifications in network game parameters. Fixed bug with killing the player after respawn. Improved player-checking system upon connection. Fixed bug with RPG-7. Fixed bug in buy menu. Added new effect High Definition Ambient Occlusion.
Increased the game stability. Changes of game balance in Multi-player: Increased damage dealt by 'Tunder?14', 'SA Avalanche '. Added possibility to attach scope to 'SA Avalanche'. 'UDP Compact' pistol now has an increased cartridge (12 bullets). 1.5.04 - 1.5.08 versions saved games will be compatible with 1.5.09. Clear Sky v1.5.08 fixes: Saved games: 1.5.04 - 1.5.07 saved games will be compatible with patch 1.5.08. Added the possibility for admins to take screenshots of a player's screen (as an anti-wallhack-cheats measure) by console commands (make_screenshot, screenshot_all).
Fixed bug with banning the players. Fixed bug with saving the rank and money amount of the player upon the round restart (if the player deliberately closed the game process in the task manager, and then reconnected). Increased the stability of the network play. Clear Sky v1.5.07 fixes: S.T.A.L.K.E.R. Clear Sky v1.5.06 fixes: 1.5.04 and 1.5.05 saved games will be compatible with patch 1.5.06. Game changes: - Fixed an error when the wounded guide didn't want to lead the player anywhere.
- Increased the number of items for sell for the trader at the goods market. - Added the possibility to upgrade SVDm 2 at Freedom's mechanic. - Fixed game crash upon the attempt to speak with the wounded character. - Fixed an error, which led to the blocking of the storyline quest completion at Yantar (the door to Sakharov's bunker couldn't be opened). - Increased the amount of money of the bandits' trader. - Fixed the displacement of the military warehouses on the PDA map. - Added the possibility to load the last saved game by pressing space bar after the player's death.
Render improvements: - Added DX10.1 support. - Added MSAA for alpha-tested objects ('alpha-to-coverage' for DX10.0, custom 'alpha-to-coverage' for DX10.1 for better performance, native DX10.1 implementation for better quality).
- Added new quality level for sun-shadows (ultra) for better picture quality. - Added new min/max shadowmap technique (which takes advantage of DX10.1 when available) allows to speed up high quality sunshafts rendering for top video boards and high resolutions. - Added high quality sunshafts acceleration for DX9 renderer. Multiplayer: - Fixed various game crashes of server and client sections.
- Added the detailed server's statistics. - Changed the saving of the server online-dump (dump is saved to online_dump.ltx). - Added the changing of keyboard layout by pressing LCtrl +LShift. All other changes from earlier patches are also included.
Clear Sky v1.5.05 fixes: 1.5.04 saved games will be compatible with patch 1.5.05. Game changes - Fixed an error which prevented the guide from leading the player to the Cordon.
This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete. If this error occurred, it was necessary to restart the game from the beginning.
- Fixed a bug with secondary objectives (Deliver item), which caused the arrow to point to the wrong NPC after a save/load. - Changed the reward for lowering the bridge in the Red Forest. - Changed the reward for killing bandits at the Freedom base filling station. - Fixed the Freedom technician’s dialogue. After accepting a secondary objective, it became impossible to undertake/complete objectives to find flash drives. - Fixed an error, which caused the situation to be displayed incorrectly in the PDA Faction War section. - Fixed an error, which caused the number of grenades for the grenade launcher attachment to be saved incorrectly following modifications.
- Fixed an error, which caused FPS to fall when the cursor was moved over headings on the PDA map. - Fixed an error, which sometimes caused the game to crash to desktop when the game was saved during an NPC death animation sequence. Winsome File Renamer 8 Crack.
- Fixed an error, which caused carried weight to be calculated incorrectly when a suit was upgraded or artifacts attached. - Fixed an error, which sometimes caused faction strength to be displayed incorrectly in the PDA statistics.
- Fixed an error, which caused the game to crash following the loading of a saved game due to incorrect saving of monster animations and armed NPC grenades. - Fixed an error, which sometimes caused ammo to be displayed incorrectly after searching bodies. - Fixed an error, which sometimes caused individual NPCs to be enemies, while the rest of their faction was neutral or friendly.
- Fixed several minor HUD, inventory, PDA and main menu errors. - Minor rebalancing of trade and items that pop out of dead bodies. - Fixed a problem, which allowed the player to leave the Zone in the water part of the game (first visit to the Swamps).
- Changed the process for rewards given for joining factions. - Changed rewards for destroying faction bases. - Fixed game crashes during conversations with enemy technicians. - Added ability to upgrade GP 37 with the help of Freedom and Bandit technicians. Multiplayer - Added ability to ban and kick players from the game using their GUID (serial number), in addition to name and IP. - Fixed several errors in multiplayer chat, including the fact that the following letters could not be entered in some circumstances: A, Z, X, C, V. - Fixed a large number of various errors which caused client and server crashes in the multiplayer.
- Added IP filter (for games in certain subnets). Fixed the following script crashes: - smart_terrain.script:227: attempt to index local 'obj' (a nil value) - smart_terrain.script:1003: attempt to index field '?' (a nil value) - sim_combat.script:950: attempt to index a nil value - sim_board.script:688: attempt to index local 'obj' (a nil value) - smart_terrain.script:288: attempt to call method 'clear_smart_terrain' (a nil value) - bind_monster.script:72: attempt to index field '?' (a nil value) - xr_effects.script:1607: attempt to index field '?' (a nil value) -!
[LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973: bad argument 2 to 'format' (string expected, got nil)) -! [LUA][ERROR] ERROR: error. Val_smart_terrain_5_0_freedom_antenna(_g.script:973: bad argument 2 to 'format' (string expected, got nil)) - fixed crash (task_objects.script:2231: attempt to call global 'blowout_hit_with_pp_and_cam_effectors' (a nil value)) - fixed crash (ERROR: Invalid AI map at kamp point [mar_smart_terrain_6_8_kamp_1](_g.script:973: bad argument 2 to 'format' (string expected, got nil))) - fixed crash (sim_combat.script:429: attempt to index local 'comander' (a nil value)) - fixed crash (task_objects.script:580: attempt to concatenate field 'id' (a nil value)) S.T.A.L.K.E.R.
Clear Sky v1.5.04 fixes: Added - added stamina indicator to HUD. - added ability to move ammo from the container to the inventory and back by double-clicking. - added game autosave after intro cut scene. - added items to secret locations in the Swamps level.
- added ability for the Duty technician to upgrade exoskeletons. - added ability for the Freedom technician to upgrade AC-96/2. Changed - increase the amount of money the Bandit faction trader has. - considerably increased the likelihood of getting a “return item” job at the Cordon, Agroprom and Military Warehouses. - removed machine gunner and sniper invulnerability at the Deserted Hospital level. - during emissions the player no longer loses control if he is in cover.
- increased monster vulnerability to grenades. - fixed ammo and armor prices. Fixed - fixed error related to a large number of ammo in crates in camps, which caused a crash due to excessive identifiers. - fixed error which damaged save game files after switching between them in the loading menu, which caused various random errors while playing. - fixed error which caused the Bandit faction trader to take money from the player for completing the “Take over the flea market together with the bandits” job, instead of giving him money. - fixed error which prevented the main mission from appearing in the Limansk level if the player entered it from the Red Forest level before completing the “Help Clear Sky capture the bridge” job. - fixed error which caused the situation during the “Help Clear Sky capture the bridge” job to be saved incorrectly.
- fixed error which caused a crash during the conversation with the Freedom squad leader near the mercenary base. - fixed an incorrect patrol route at the Military Warehouses level, which caused crashes. - fixed error in the Freedom leader dialogue, which caused a crash if the player, having brought back the dead squad’s PDA, closed the dialogue window early and then reinitiated the dialogue. - fixed error in the mugging scene which caused a crash.
- fixed error which caused the Freedom technician to not take his friend’s PDA on job completion. - fixed error which prevented the “Talk to Wild Napr” job from being completed if the diggers had already been freed from the concentration camp. - fixed error at the Cordon level which allowed the machine gun to continue firing, even after the machine gunner had been killed. - fixed error which caused a crash at the entrance to the Dark Valley level.
- fixed error at the Dark Valley level which caused a crash if the tunnel at the mercenary base was blown up prematurely. - fixed several random crash errors. - fixed some errors in the Faction War. - fixed error which caused squads to leave control points. - fixed error which caused a crash when attempting to load the last saved game if there were no saved games. - fixed error which caused a crash when attempting to throw away a weapon twice using the “Throw away weapon” button with an open inventory.
- fixed error which caused premature activation of level-to-level passages. - fixed error which prevented the “Kill blind dogs” job from being completed if the digger killed the dogs himself. - fixed error which made it possible to complete jobs to deliver items even if there weren’t as many items as needed, causing a crash. - fixed error which caused a crash if all members of a squad which gave the player a job died. - fixed frequent server and client crashes in the multiplayer.
- fixed error which caused weapon mods to disappear if weapons were left at a considerable distance away from the player. - fixed error which prevented the message informing the player that he is leaving the crow shooting area from disappearing. - fixed some errors related to emissions, including crash errors.
Clear Sky v1.01 fixes: Changes: • MultiSample Anti Aliasing • Added use of special cover during fights. • Improved dynamic lighting. • Changes to combat balance: some enemies are now stronger. • Changes to economic balance. • Added secondary objectives. • Changed some animations in the multiplayer.
• Improved sorting of secondary objectives in the PDA. • Added the ability to communicate with storyline characters, squad leaders and guides without holstering weapons. • Added description of stash contents when purchasing information about the stash.
• Added additional information to pop-up tips in the PDA. • Changed traders’ item stocks in certain areas. • Changed life simulation balance (event intensity, mutant strength). • Added the opportunity to get your items back after being mugged at the Garbage.
Only part of your money is now taken when you enter/leave the Garbage. • Added rewards for joining factions. • Changed the PDA log message filtering system.
• Added flares in Limansk and the Red Forest. • Increased reward for capturing enemy bases in the Faction War. • Save/load file names can no longer contain brackets. • Added use of localized strings in game console, chat etc.
Fixes: • Game optimization (approximately 5% improvement). • Overall game stability improved considerably.
• Fixed errors in saving the game, which caused consistent crashes during long games. • Game loading speed increased by 10-15%. • Fixed error with the emission. • Fixed error which caused characters to run around with activated grenades in their hands.
• Fixed random enabling of music which had been disabled in settings. • Fixed stash errors, including incorrect saving and accumulation (disappearance) of items in stashes. • Fixed error with automatic failure of a number of objectives, which prevented them from failing. • Fixed errors in some secondary quests. • Fixed the guide algorithm. Guides can now take you to more locations.
• Fixed an error which caused the player to become an enemy of Clear Sky. • Fixed the player’s starting position when entering areas. • Fixed errors in the response of detectors to anomalies and artifacts.
The detector no longer responds to artifacts it can’t detect. • Fixed reward at the Duty base. • Fixed minor issues in the PDA interface and in the multiplayer main menu. • Fixed errors which caused the game to crash when the player joined Duty. • Fixed minor bugs in mutant behavior after death (vanishing corpses, continuing animations).
• Fixed appearance of items in crates owned by camps. • Fixed tree penetrability, including the ability to be penetrated by machine gun fire. • Improved visual presentation of some anomalous areas. • Fixed appearance of some Freedom stalkers. • Fixed some text errors. • Fixed errors which made it impossible to upgrade some items.
• Fixed the error which made it impossible to use grenades in the player’s inventory. • Characters no longer give out secondary objectives during camp attacks and defense. • Some traders now sell upgraded weapons. • Added places to hide from emissions in the Dark Valley.
• Fixed an error with detector activation from the inventory. • Fixed FPS drop in the main menu. • Fixed double super-sampling buffering. • Fixed bug with night vision effect which remained after the suit which provided it was removed.
• Fixed font display in DX10. • Fixed errors in key assignment in game options. • Fixed team history in the console following log clearance. Multiplayer Added the Repair Base map Changed multiplayer balance. Fixed health indicator bug caused by using medkits while invulnerable. Fixed inventory opening bug, which occurred when the player died in DM, TDM and AH modes.
Fixed the bug which caused a pause after client connection. Buy menu improved. Fixed BattlEye support. Download Greenify Pro Apk Free. Fixed patching system. Fixed incorrect error message. Fixed error with movement of items in the backpack. Fixed first bullet dispersion.